For non-Creative cards users see here or use dsoal. Difference can be easily noticeable when music is off. It will just emulate DirectSound and 3D positional audio with OpenAL. Though the game does not use EAX, Creative Alchemy still can be used to enhance sound quality. This is the only 'Need for Speed' title to be released for MacOS X. There is a DLC that was only released for the Xbox 360 can be accessed in the PC version by using save file editing (Virus Vinyl Pack can also be unlocked by Extra Options). Physical Collectors copies were used to activate on Origin, but now they no longer do. The quality of the live action/pre-rendered cutscenes are also worse than the 7th-gen console release counterparts. The motion blur effect also resembles the Xbox 360 version, rather than the more subtle rendition seen on PS3. The PC port of this game is based on the Xbox 360 version, in which some post-processing effects such as the blur effect applied on the street lights as seen on the PS3 version is missing.
It was released in North America and Taiwan on November 1, 2006, in Europe on November 3, 2006, in Australia on Novemand in Japan on December 21, 2006.
Need for Speed: Carbon is a singleplayer and multiplayer first-person and third-person racing game in the Need for Speed series. 9.7 Game does not save the graphics options.